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This means both that people can express their individuality in more games, but it also means that creators have more opportunities to build items and to make money. “Today, we’re happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.” “The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players,” Valve developer Alden Kroll wrote in a blog post. In addition to the payouts, Valve announced that is is expanding its Steam Workshops to finally include games that Valve did not make. This is by far the biggest game company working with its fans to offer them a way to make money, and Valve is the only company actively working to add this type of functionality to more releases. Using the Steam Workshop, anyone can build and release their own items, and Valve splits the revenue it earns with the creators. These items often take the form of hats or other decorative gear that players in Valve’s top releases can use to help their characters stand out. That’s a pretty good salary for someone designing digital goodies. That money was spread across just 1,500 people in 75 countries, which means that the average content creator earned around $38,000.
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The company announced today that it has paid out $57 million to those who have made in-game items that gamers can buy and equip on their characters in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive. Reserve your spot here!ĭeveloper Valve’s digital-distribution service has created a connected virtual economy that is paying off for the people taking advantage of it. GamesBeat Summit 2022 returns with its largest event for leaders in gaming on April 26-28th.